Author Topic: Facebook protocol  (Read 360421 times)

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Offline Sunlight7

Re: Facebook protocol
« Reply #450 on: 18 09 2015, 18:44:59 »
Yes I had, found no Option to disable it, so I renamed to File and it solved it.

Thanks  :THUMBS UP:
 

Offline gera_b

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Re: Facebook protocol
« Reply #451 on: 25 09 2015, 06:22:58 »
Can't connect for about a week neither from work nor from home isps with last alpha builds.
Tried to install new clean stable version of MNG and still had no success. Sometimes I've got "You need to clean your computer error" sometimes "Language EN" sometimes no error just failed to connect.
PS. of course i had cleaned device_id many times
« Last Edit: 25 09 2015, 07:23:42 by gera_b »
 

Offline Robyer

Re: Facebook protocol
« Reply #452 on: 25 09 2015, 08:49:43 »
gera_b, hi, did you read this? http://wiki.miranda-ng.org/index.php?title=Plugin:Facebook/en#You_need_to_clean_your_computer_error

And I recommend using development version these days, stable could make some problems.
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline gera_b

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Re: Facebook protocol
« Reply #453 on: 25 09 2015, 11:12:19 »
that was the first thing i tried. Ok, i'll debug connection establishment between me and fb, maybe there is a error id or something
« Last Edit: 25 09 2015, 11:37:33 by gera_b »
 

Offline Robyer

Re: Facebook protocol
« Reply #454 on: 25 09 2015, 11:43:36 »
Important is question: are you able to login via private mode in web browser? If yes, it should work in Miranda with deleted DeviceID too.

You can post a netlog if there is still a problem.
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline šegi

Re: Facebook protocol
« Reply #455 on: 27 09 2015, 10:05:36 »
Hi Robyer,
I'd ask you what is difference between LastActiveTS and IdleTS in contact's parameters.
thanks
 

Offline Robyer

Re:Facebook protocol
« Reply #456 on: 28 09 2015, 15:55:15 »
šegi, hi, it's what I get from Facebook. I don't know what exactly FB means by that. I guess it means this:

* IdleTS = last interaction with website / mobile application before auto-away kicks in (or ± when you switch FB protocol to away). I think this value is not available all the time.
* LastActiveTS = probably something like "time of last login". This value should be available all the time (I think).

From what I see in my Miranda LastActiveTS is always older then IdleTS (if present). Often there is only few minutes difference.
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline maxtsukino

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Re: Facebook protocol
« Reply #457 on: 09 10 2015, 04:33:19 »
I'm having an issue that perplexes me...

Normally, Facebook was a protocol that worked without a problem - practically it used to be "install and forget"... A few weeks ago I updated to Windows 10 and reinstalled all the software, Including Miranda NG. Since then, all and every one of my contacts appear as offline...

I can receive and send messages to my contacts, all the updates work (can see them via popups). Just everybody appears as offline.

checked the settings but no idea what to change or click. Already uninstalled and removed everything possible (using revo uninstaller and manually checked the %appdata% section). This happens with the stable version and with the development one. (I've checked and double checked that I'm not mixing the plugin version). I'm currently using the development version...

If anyone can assist on this, it would be much appreciated... if I need to upload something or make screenshots, please let me know.

thanks....
 

Offline Robyer

Re: Facebook protocol
« Reply #458 on: 09 10 2015, 05:43:05 »
maxtsukino, try to make a netlog, please: http://wiki.miranda-ng.org/index.php?title=Network_log
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 
The following users thanked this post: maxtsukino

Offline maxtsukino

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Re: Facebook protocol
« Reply #459 on: 22 10 2015, 19:27:22 »
maxtsukino, try to make a netlog, please: http://wiki.miranda-ng.org/index.php?title=Network_log

thanks... netlog as follows:


[14:24:44 231C] [Facebook] @@@ Got response with code 200
[14:24:44 231C] [Facebook]     Got self sequence number: 31
[14:24:44 19EC] [Facebook] *** Starting processing messages
[14:24:44 231C] [Facebook]  << Quitting channel()
[14:24:44 231C] [Facebook] *** FacebookProto::MessageLoop[1445541504] refreshing...
[14:24:44 231C] [Facebook]  >> Entering channel()
[14:24:44 231C] [Facebook] @@@ Sending request to 'https://2-edge-chat.facebook.com/pull?channel=p_782778217&seq=31&partition=-2&clientid=7cab322f&cb=9u0u&idle=0&cap=0&msgs_recv=31&uid=782778217&viewer_uid=782778217&sticky_token=260&sticky_pool=ash2c06_chat-proxy&state=offline'
[14:24:44 19EC] [Facebook] *** Messages processed
[14:24:48 2564] SmoothAnimationThreadProc thread end
[14:24:48 2564] SmoothAnimationThreadProc thread end
[14:24:48 34D4] SmoothAnimationThreadProc thread end
[14:24:48 34D4] SmoothAnimationThreadProc thread end
[14:24:49 3594] SmoothAnimationThreadProc thread end
[14:24:49 3594] SmoothAnimationThreadProc thread end
[14:24:51 272C] [Facebook] *** FacebookProto::UpdateLoop[1445541504] waking up...
[14:24:51 272C] [Facebook]  >> Entering ProcessBuddyList()
[14:24:51 272C] [Facebook] @@@ Sending request to 'https://www.facebook.com/ajax/chat/buddy_list.php?__a=1'
[14:24:51 272C] [Facebook] @@@ Got response with code 200
[14:24:51 272C] [Facebook] *** Starting processing buddy list
[14:24:51 272C] [Facebook] *** Buddy list processed
[14:24:51 272C] [Facebook] *** FacebookProto::UpdateLoop[1445541504] going to sleep...
[14:24:55 359C] [gTalk] (0000000006E56E58:1960) Data sent
    
[14:25:03 231C] [Facebook] @@@ Got response with code 200
[14:25:03 3344] [Facebook] *** Starting processing messages
[14:25:03 231C] [Facebook]     Got self sequence number: 32
[14:25:03 231C] [Facebook]  << Quitting channel()
[14:25:03 231C] [Facebook] *** FacebookProto::MessageLoop[1445541504] refreshing...
[14:25:03 231C] [Facebook]  >> Entering channel()
[14:25:03 3344] [Facebook] *** Messages processed
[14:25:03 231C] [Facebook] @@@ Sending request to 'https://2-edge-chat.facebook.com/pull?channel=p_782778217&seq=32&partition=-2&clientid=7cab322f&cb=lhoc&idle=0&cap=0&msgs_recv=32&uid=782778217&viewer_uid=782778217&sticky_token=260&sticky_pool=ash2c06_chat-proxy&state=offline'
[14:25:07 3E04] [MSN] (0000000006E571E8:1672) Data sent
PNG 26 CON 422
Registration: U2lnbmF0dXJlOjI6Mjg6QVFRQUFBQkJITWJPWk91eE5vR21uVFFJR2I5TztWZXJzaW9uOjY6MToxO0lzc3VlVGltZTo0OjE5OjUyNDc0OTc0MDE1MjM4ODc3MzI7RXAuSWRUeXBlOjc6MToxO0VwLklkOjI6MjI6bWF4dHN1a2lub0BvdXRsb29rLmNvbTtFcC5FcGlkOjU6MzY6MjBjOTllMjgtMzg4Ny00YzJhLTgyMzctYjQ2NDUwM2M3NWMyO0VwLkxvZ2luVGltZTo3OjE6MDtFcC5BdXRoVGltZTo0OjE5OjUyNDc0OTc0MDE1MjI2Mzc3MzI7RXAuQXV0aFR5cGU6NzoyOjEyO0VwLlBIX0N2ZXI6MjoxOjI7RXAuUEhfRnZlcjoyOjE6Mjs=

[14:25:08 2A00] [MSN] (0000000006E571E8:1672) Data received
PNG 26 CON 95
UtcTime: 1445541914
Context: 28105E34456D7E4

<ping-response><wait>45</wait></ping-response>
[14:25:08 2A00] [MSN] RECV: PNG 26 CON 95
 

Offline Robyer

Re: Facebook protocol
« Reply #460 on: 22 10 2015, 19:33:53 »
maxtsukino, no obvious problem in log. Fastest way to help you would be to contact me over icq/jabber/any other network... and give me access to your fb account so I can try and debug it live. Now I go sleep but you can write me tomorrow.

And you should also try completely clean Miranda profile and also make sure to check that in website you can see the people online correctly.
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline Myshor

Odp: Facebook protocol
« Reply #461 on: 03 11 2015, 21:15:52 »
Today evening I got something I didn't see very long time.

My msgs are displayed later than response of the people I'm talkin' with.
I think there was some option to ignore timestamp send by Facebook and use local time.
Trying to find it but I can't.

I missed any info about it will be disabled and vanished from protocol options.
It was soooo niiiiceee.  :'(

Can anyone tell me it's abandoned or just my plugin build doesn't include it?

Fear my anger, fear my power.
I'm Dark Angel undercover.
 

Offline makiao

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Odp: Facebook protocol
« Reply #462 on: 03 11 2015, 21:21:39 »
Since today, when i set invisible, i have many many friends as online, then i set online and there are only some friends realy online.
 

Offline Robyer

Re: Facebook protocol
« Reply #463 on: 04 11 2015, 06:46:27 »
I missed any info about it will be disabled and vanished from protocol options.It was soooo niiiiceee. 
It wasn't nice, it was wrong and ugly :P
It is gone because it was solved correctly by using server time always. And for me it still works (at least in TabSRMM).

I don't see any related commit from last days so I don't know what could be reason for it. What time it shows in Miranda and on Facebook website? What time is your local time and is it same as time of sent message?
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline Robyer

Re: Facebook protocol
« Reply #464 on: 04 11 2015, 06:48:48 »
Since today, when i set invisible, i have many many friends as online, then i set online and there are only some friends realy online.

I have still same number, only difference is that when online I see most of them as "on the phone", but in invisible are all online.

Facebook is changing things last days (like the "on the phone", which is now mostly useless and wrong), so maybe he changed also the working in invisible status. I'll see in a few days when I'll get the FB changes too for my account...
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.