Recent Posts

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51
Plugins from one version (0.96.6) will not work with another (0.96.5) this is done intentionally because we do not guarantee backward compatibility.

You should wait for a stable version update.
52
I'm trying to update the recently updated skypeweb.dll plugin through the update function but it absolutely does not detect there is an update. Two boxes show up at the same time and report no update. I've tried many times...  :(

This is the connection info, in case it's useful:

TCP   192.168.0.105   92.53.65.196   64814   443   Inspiron660      https   20   6,343 Bytes   7,505 Bytes   13.2 KB/Sec   12/19/2024 7:46:27 PM:215   12/19/2024 7:46:27 PM

Edit: So meanwhile I took a look at the website, and saw that the "Development version" has been updated today, (not the Stable version) so I downloaded it and placed the two files in the folders manually, but then Skype won't work at all, accounts show up as red buttons saying it's disabled! 😢

BTW: Very interesting with the webpage (as I saw in Github) in the log! Now I see how you get that HTML page from the log, so I removed some text and was able to also pull up an HTML page, with the same incorrect login, but the user/login are actually correct... Why would one account work (where the login is with an email address work, but this one is with the skype name, and I also tried with the email address associated and same issue.)
53
Bug reports / Re: Suddden problem logging into Skype account
« Last post by TekWiz on 20 12 2024, 00:01:51 »
Wow Thanks!

So I guess need to wait for the plugin to be found for update. Funny it was only happening with one account with the other user reporting this on github, just like in my case... (I was trying everything like making sure all the info was correct, verify email, phone, etc.!)

(I did take time to compare and try to understand the logs and I was seeing website messages in the non-working account talking about account verification and stuff.)
55
Bug reports / Suddden problem logging into Skype account
« Last post by TekWiz on 19 12 2024, 20:28:22 »
Today I found Miranda offline on my Skype account and it instantly refuses to logon. Strangely I see that the 2nd account I have there does connect immediately. But my main account won't. I tried logging on with a browser, Opera, worked fine, also the Skype client, no problem. Even tried to put my password in again in the account, nope. I also tried using my email address as the username (since the 2nd account uses that) but no. Even tried to add it as a new account, still fails. So from my point of view, there is no real difference between the accounts, it's just that Miranda is unable to stay connected to one of them for longer than one second. It does generate a long log, but of course I don't know how to interpret it...  :-\ Thank you.
56
Development / Re: Steam protocol
« Last post by KentKareless on 18 12 2024, 19:27:58 »
Logging in works fine now!
Thanks for the quick fix!  :)
57
Development / Re: Steam protocol
« Last post by ghazan on 18 12 2024, 17:59:00 »
Okay, now it's possible to see the error code
DuplicateRequest = 29 - wtf does it mean?... very interesting

// Observed results can be InvalidLoginAuthCode, TwoFactorCodeMismatch, Expired, DuplicateRequest.
// DuplicateRequest happens when accepting the prompt in the mobile app, and then trying to send guard code here,
// we do not throw on it here because authentication will succeed on the next poll.

@KentKareless
Okay, let's ignore this trash, next build will be available in 30 minutes
58
Development / Re: Steam protocol
« Last post by KentKareless on 18 12 2024, 17:55:31 »
I just did!
Here it is (see attachment).

The TOTP code is definitely only 5 characters long!
59
Development / Re: Steam protocol
« Last post by ghazan on 18 12 2024, 17:45:34 »
KentKareless,
I've uploaded a build with more error info, please make this log again
60
Development / Re: Steam protocol
« Last post by ghazan on 18 12 2024, 17:10:24 »
It might be related to the fact that i am have an authenticator connected to my steam account.
Obviously, Steam required Miranda to validate your login attempt using TOTP code, but the code being sent doesn't make Steam happy.
BTW, are you sure that this code is only 5 chars long? I have read somewhere, that only email notification code has 5 letters, while TOTP code is longer
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