Author Topic: Steam protocol  (Read 378286 times)

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Offline Vulpix

Re: Steam protocol
« Reply #270 on: 13 08 2015, 09:24:41 »
Well, Steam has no status messages. It's just online, away, busy, etc... but you cannot actually write a custom status, so "reading x message" option for steam is useless altogether.
 

Offline Robyer

Re: Steam protocol
« Reply #271 on: 13 08 2015, 13:35:37 »
Well, Steam has no status messages. It's just online, away, busy, etc... but you cannot actually write a custom status, so "reading x message" option for steam is useless altogether.

I'm not sure about that. Anyway, I'm using status message for special statuses like "Looking for trade" and "Looking for play". And it might be useful for some other info in future too. So I don't agree with removing status messages support. :)

And I have no time for offline messages (actually no time for whole Miranda), sorry.
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline Wishmaster

Re: Steam protocol
« Reply #272 on: 13 08 2015, 13:43:31 »
I'm not sure about that. Anyway, I'm using status message for special statuses like "Looking for trade" and "Looking for play". And it might be useful for some other info in future too. So I don't agree with removing status messages support. :)
Should I revert it?

I may look at the icon problem though
 

Offline Vulpix

Re: Steam protocol
« Reply #273 on: 13 08 2015, 13:58:54 »
Should I revert it?

I may look at the icon problem though

If it is supported (I just tested it), then it should work properly - or not be offered (?).

For example, looking for trade is seen as "out to lunch" and retrieving the actual status message comes up with "not supported".

Since retrieving the actual message should return like... a string (right?), I don't think such implementation makes sense, all things considered.

I.e. disabling status MESSAGE retrieval is a good thing as it would disable the option and stop being confusing, but disabling the actual status is not what I had in mind; that should stay the way it is.

I just checked and I see how you do it - the status is the generic stuff, such as "playing" or "online", and then the xstatus message is what, for example playing on server <IP>. Well, in that case, would it be possible to make the retrieve online message retrieve the xstatus message? Like for example if you want to copy the IP or something.
« Last Edit: 13 08 2015, 14:00:53 by Vulpix »
 

Offline Robyer

Re: Steam protocol
« Reply #274 on: 13 08 2015, 16:06:31 »
Should I revert it?
Well, in that case, would it be possible to make the retrieve online message retrieve the xstatus message? Like for example if you want to copy the IP or something.

Done in 14940. It didn't worked because GetAwayMsg method wasn't implemented in Steam protocol.

Btw ICQ has also a similar dialog - "Read XStatus message". Perhaps it would be good to have such service in core, same as the "Read status message". Then other plugins could use it correctly, and not doing what I've done now - to show XStatus message in "Read status message" when status message isn't present. :)


Btw about icon for that menu item - I always see an ICQ icon there (even for Jabber contacts). It's surely broken somehow :)
« Last Edit: 13 08 2015, 16:09:00 by Robyer »
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline Vulpix

Re: Steam protocol
« Reply #275 on: 14 08 2015, 07:22:47 »
Hey it works now! :) Properly retrieves the xstatus message, so I can copy it.

The icon is still broken but as you said it's probably something else that's causing this. Thanks!
 

Offline Bear

  • Newbie
  • *
  • Posts: 1
Re: Steam protocol
« Reply #276 on: 21 08 2015, 05:17:43 »
Hello.

Can't connect to steam, log:

Spoiler
[15:05:29 1614] [STEAM_1] Connection request to steamcommunity.com:443 (Flags 11)....
[15:05:29 1614] [STEAM_1] (000000000A122D78) Connecting to server steamcommunity.com:443....
[15:05:29 1614] [STEAM_1] (000000000A122D78) Connecting to ip 118.215.186.131:443 ....
[15:05:29 1614] [STEAM_1] (1192) Connected to steamcommunity.com:443
[15:05:29 1614] [STEAM_1] (1192 steamcommunity.com) Starting SSL negotiation
[15:05:29 1614] [STEAM_1] (1192 steamcommunity.com) SSL negotiation successful
[15:05:30 1614] SSL Server signaled SSL Shutdown
[15:05:30 1614] [STEAM_1] (000000000A122D78:1192) Connection closed internal
[15:05:30 1614] [STEAM_1] (000000000A122D78:4294967295) Connection closed
[15:05:30 1614] [STEAM_1] Send request to https://steamcommunity.com/mobilelogin/dologin/
[15:05:30 1614] [STEAM_1] Connection request to steamcommunity.com:443 (Flags 11)....
[15:05:30 1614] [STEAM_1] (0000000003097568) Connecting to server steamcommunity.com:443....
[15:05:30 1614] [STEAM_1] (0000000003097568) Connecting to ip 118.215.186.131:443 ....
[15:05:30 1614] [STEAM_1] (1192) Connected to steamcommunity.com:443
[15:05:30 1614] [STEAM_1] (1192 steamcommunity.com) Starting SSL negotiation
[15:05:30 1614] [STEAM_1] (1192 steamcommunity.com) SSL negotiation successful
[15:05:30 1614] SSL Server signaled SSL Shutdown
[15:05:30 1614] [STEAM_1] (0000000003097568:1192) Connection closed internal
[15:05:30 1614] [STEAM_1] (0000000003097568:4294967295) Connection closed
[15:05:39 1614] [STEAM_1] Send request to https://steamcommunity.com/mobilelogin/getrsakey/
[15:05:39 1614] [STEAM_1] Connection request to steamcommunity.com:443 (Flags 11)....
[15:05:39 1614] [STEAM_1] (0000000003097568) Connecting to server steamcommunity.com:443....
[15:05:39 1614] [STEAM_1] (0000000003097568) Connecting to ip 118.215.186.131:443 ....
[15:05:39 1614] [STEAM_1] (1444) Connected to steamcommunity.com:443
[15:05:39 1614] [STEAM_1] (1444 steamcommunity.com) Starting SSL negotiation
[15:05:39 1614] [STEAM_1] (1444 steamcommunity.com) SSL negotiation successful
[15:05:39 1614] [STEAM_1] (0000000003097568:1444) Connection closed internal
[15:05:39 1614] [STEAM_1] (0000000003097568:4294967295) Connection closed
[15:05:39 1614] [STEAM_1] Send request to https://steamcommunity.com/mobilelogin/dologin/
[15:05:39 1614] [STEAM_1] Connection request to steamcommunity.com:443 (Flags 11)....
[15:05:39 1614] [STEAM_1] (0000000003097568) Connecting to server steamcommunity.com:443....
[15:05:39 1614] [STEAM_1] (0000000003097568) Connecting to ip 118.215.186.131:443 ....
[15:05:39 1614] [STEAM_1] (1444) Connected to steamcommunity.com:443
[15:05:39 1614] [STEAM_1] (1444 steamcommunity.com) Starting SSL negotiation
[15:05:39 1614] [STEAM_1] (1444 steamcommunity.com) SSL negotiation successful
[15:05:40 1614] SSL Server signaled SSL Shutdown
[15:05:40 1614] [STEAM_1] (0000000003097568:1444) Connection closed internal
[15:05:40 1614] [STEAM_1] (0000000003097568:4294967295) Connection closed
[15:05:40 1614] [STEAM_1] CSteamProto::SetStatus: changing status from 1 to 40071
[15:05:40 0640] [STEAM_1] Send request to https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logoff/v0001
[15:05:40 0640] [STEAM_1] Connection request to api.steampowered.com:443 (Flags 11)....
[15:05:40 0640] [STEAM_1] (0000000003097568) Connecting to server api.steampowered.com:443....
[15:05:40 0640] [STEAM_1] (0000000003097568) Connecting to ip 208.64.202.85:443 ....
[15:05:40 0640] [STEAM_1] (1136) Connected to api.steampowered.com:443
[15:05:40 0640] [STEAM_1] (1136 api.steampowered.com) Starting SSL negotiation
[close]

After entering Guard Code status is Offline.
 

Offline Naith

  • Newbie
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  • Posts: 8
Re: Steam protocol
« Reply #277 on: 21 08 2015, 09:58:54 »
Hello.

Can't connect to steam, log:

Spoiler
[15:05:29 1614] [STEAM_1] Connection request to steamcommunity.com:443 (Flags 11)....
[15:05:29 1614] [STEAM_1] (000000000A122D78) Connecting to server steamcommunity.com:443....
[15:05:29 1614] [STEAM_1] (000000000A122D78) Connecting to ip 118.215.186.131:443 ....
[15:05:29 1614] [STEAM_1] (1192) Connected to steamcommunity.com:443
[15:05:29 1614] [STEAM_1] (1192 steamcommunity.com) Starting SSL negotiation
[15:05:29 1614] [STEAM_1] (1192 steamcommunity.com) SSL negotiation successful
[15:05:30 1614] SSL Server signaled SSL Shutdown
[15:05:30 1614] [STEAM_1] (000000000A122D78:1192) Connection closed internal
[15:05:30 1614] [STEAM_1] (000000000A122D78:4294967295) Connection closed
[15:05:30 1614] [STEAM_1] Send request to https://steamcommunity.com/mobilelogin/dologin/
[15:05:30 1614] [STEAM_1] Connection request to steamcommunity.com:443 (Flags 11)....
[15:05:30 1614] [STEAM_1] (0000000003097568) Connecting to server steamcommunity.com:443....
[15:05:30 1614] [STEAM_1] (0000000003097568) Connecting to ip 118.215.186.131:443 ....
[15:05:30 1614] [STEAM_1] (1192) Connected to steamcommunity.com:443
[15:05:30 1614] [STEAM_1] (1192 steamcommunity.com) Starting SSL negotiation
[15:05:30 1614] [STEAM_1] (1192 steamcommunity.com) SSL negotiation successful
[15:05:30 1614] SSL Server signaled SSL Shutdown
[15:05:30 1614] [STEAM_1] (0000000003097568:1192) Connection closed internal
[15:05:30 1614] [STEAM_1] (0000000003097568:4294967295) Connection closed
[15:05:39 1614] [STEAM_1] Send request to https://steamcommunity.com/mobilelogin/getrsakey/
[15:05:39 1614] [STEAM_1] Connection request to steamcommunity.com:443 (Flags 11)....
[15:05:39 1614] [STEAM_1] (0000000003097568) Connecting to server steamcommunity.com:443....
[15:05:39 1614] [STEAM_1] (0000000003097568) Connecting to ip 118.215.186.131:443 ....
[15:05:39 1614] [STEAM_1] (1444) Connected to steamcommunity.com:443
[15:05:39 1614] [STEAM_1] (1444 steamcommunity.com) Starting SSL negotiation
[15:05:39 1614] [STEAM_1] (1444 steamcommunity.com) SSL negotiation successful
[15:05:39 1614] [STEAM_1] (0000000003097568:1444) Connection closed internal
[15:05:39 1614] [STEAM_1] (0000000003097568:4294967295) Connection closed
[15:05:39 1614] [STEAM_1] Send request to https://steamcommunity.com/mobilelogin/dologin/
[15:05:39 1614] [STEAM_1] Connection request to steamcommunity.com:443 (Flags 11)....
[15:05:39 1614] [STEAM_1] (0000000003097568) Connecting to server steamcommunity.com:443....
[15:05:39 1614] [STEAM_1] (0000000003097568) Connecting to ip 118.215.186.131:443 ....
[15:05:39 1614] [STEAM_1] (1444) Connected to steamcommunity.com:443
[15:05:39 1614] [STEAM_1] (1444 steamcommunity.com) Starting SSL negotiation
[15:05:39 1614] [STEAM_1] (1444 steamcommunity.com) SSL negotiation successful
[15:05:40 1614] SSL Server signaled SSL Shutdown
[15:05:40 1614] [STEAM_1] (0000000003097568:1444) Connection closed internal
[15:05:40 1614] [STEAM_1] (0000000003097568:4294967295) Connection closed
[15:05:40 1614] [STEAM_1] CSteamProto::SetStatus: changing status from 1 to 40071
[15:05:40 0640] [STEAM_1] Send request to https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logoff/v0001
[15:05:40 0640] [STEAM_1] Connection request to api.steampowered.com:443 (Flags 11)....
[15:05:40 0640] [STEAM_1] (0000000003097568) Connecting to server api.steampowered.com:443....
[15:05:40 0640] [STEAM_1] (0000000003097568) Connecting to ip 208.64.202.85:443 ....
[15:05:40 0640] [STEAM_1] (1136) Connected to api.steampowered.com:443
[15:05:40 0640] [STEAM_1] (1136 api.steampowered.com) Starting SSL negotiation
[close]

After entering Guard Code status is Offline.


Same here :(
 

Offline Corak

Re: Steam protocol
« Reply #278 on: 27 08 2015, 17:08:04 »
Same problem. Can't connect to steam after Guard code (tried both netlib and openssl):

Netlog
Code: [Select]
[20:03:37 0A28] [STEAM_2] (01249508:2108) Connection closed internal
[20:03:37 0A28] [STEAM_2] (01249508:4294967295) Connection closed
[20:03:37 0A28] [STEAM_2] Send request to https://steamcommunity.com/mobilelogin/dologin/
[20:03:37 0A28] [STEAM_2] Connection request to steamcommunity.com:443 (Flags 11)....
[20:03:38 0A28] [STEAM_2] (01249508) Connecting to server steamcommunity.com:443....
[20:03:38 130C] [STEAM_2] (964) Connected to api.steampowered.com:443
[20:03:38 130C] [STEAM_2] (964 api.steampowered.com) Starting SSL negotiation
[20:03:38 0A28] [STEAM_2] (01249508) Connecting to ip 23.64.237.210:443 ....
[20:03:39 0A28] [STEAM_2] (2108) Connected to steamcommunity.com:443
[20:03:39 0A28] [STEAM_2] (2108 steamcommunity.com) Starting SSL negotiation
[20:03:40 0C7C] SSL established with ECDHE-RSA-AES256-GCM-SHA384
[20:03:40 130C] [STEAM_2] (964 api.steampowered.com) SSL negotiation successful
[20:03:40 130C] [STEAM_2] (0124A600:964) Connection closed internal
[20:03:40 130C] [STEAM_2] (0124A600:4294967295) Connection closed
[20:03:40 0C7C] SSL established with ECDHE-RSA-AES256-GCM-SHA384
[20:03:40 0A28] [STEAM_2] (2108 steamcommunity.com) SSL negotiation successful
[20:03:42 0A28] [STEAM_2] (01249508:2108) Connection closed internal
[20:03:42 0A28] [STEAM_2] (01249508:4294967295) Connection closed
[20:03:42 0A28] [STEAM_2] Send request to https://steamcommunity.com/mobilelogin/dologin/
[20:03:42 0A28] [STEAM_2] Connection request to steamcommunity.com:443 (Flags 11)....
[20:03:42 0A28] [STEAM_2] (01249508) Connecting to server steamcommunity.com:443....
[20:03:42 0A28] [STEAM_2] (01249508) Connecting to ip 23.64.237.210:443 ....
[20:03:42 0A28] [STEAM_2] (2232) Connected to steamcommunity.com:443
[20:03:42 0A28] [STEAM_2] (2232 steamcommunity.com) Starting SSL negotiation
[20:03:44 0C7C] SSL established with ECDHE-RSA-AES256-GCM-SHA384
[20:03:44 0A28] [STEAM_2] (2232 steamcommunity.com) SSL negotiation successful
[20:03:45 0A28] [STEAM_2] (01249508:2232) Connection closed internal
[20:03:45 0A28] [STEAM_2] (01249508:4294967295) Connection closed
[20:03:46 0C7C] [STEAM_2] CSteamProto::SetStatus: changing status from 1 to 40071
[20:03:46 0C7C] CToxProto::SetStatus: changing status from 40072 to 40071
[20:03:46 1128] [STEAM_2] Send request to https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logoff/v0001
[20:03:46 1128] [STEAM_2] Connection request to api.steampowered.com:443 (Flags 11)....
[20:03:46 15BC] CToxProto::PollingThread: leaving
[20:03:46 1128] [STEAM_2] src\netlibopenconn.cpp 727: connect() failed (0)
[20:03:46 0C7C] SSL failure recieving data (-1, 5, 10053)
[20:03:46 0C7C] SSL failure recieving data (-1, 5, 10058)
[close]

Also got some crash:
Crashlog
Code: [Select]
Likely cause of the crash plugin: Steam protocol

Exception: Access Violation at address 120821F7. Reading from address 00000000.

Stack Trace:
---------------------------------------------------------------
120821F7 (libjson 12080000): c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring (930): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
12083C5D (libjson 12080000): e:\sources\miranda_ng_compilation\libs\libjson\src\libjson.cpp (93): JSONNode::parse
16E869D4 (Steam 16E80000): e:\sources\miranda_ng_compilation\protocols\steam\src\steam_login.cpp (84): CSteamProto::OnAuthorization
16E84826 (Steam 16E80000): e:\sources\miranda_ng_compilation\protocols\steam\src\steam_request.cpp (37): SteamHttpResponse
16E89947 (Steam 16E80000): e:\sources\miranda_ng_compilation\protocols\steam\src\request_queue.cpp (77): RequestQueue::Execute
16E899D1 (Steam 16E80000): e:\sources\miranda_ng_compilation\protocols\steam\src\request_queue.cpp (104): RequestQueue::WorkerThread
1224C516 (mir_core 12240000): e:\sources\miranda_ng_compilation\src\mir_core\src\threads.cpp (119): forkthread_r
78AFC3D4 (MSVCR100 78AA0000): (filename not available) (0): endthread
78AFC474 (MSVCR100 78AA0000): (filename not available) (0): endthread
7C80B729 (kernel32 7C800000): (filename not available) (0): GetModuleFileNameA
[close]
 

Offline Robyer

Re: Steam protocol
« Reply #279 on: 27 08 2015, 21:19:13 »
Yes, I can confirm there was some change on Steam server side and it needs fix/adaptation of Steam protocol plugin...

@unsane, could you please look at it? It returns wrong data on the login request (looks like it tries to redirect to website validation instead of mobile validation). Looks similar like the problem of few months ago.

EDIT: Perhaps this is the solution: https://github.com/EionRobb/pidgin-opensteamworks/commit/8e85c5e4f7569e419f199881a1d6de400707ea09
« Last Edit: 27 08 2015, 21:24:32 by Robyer »
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline unitwobble

  • Newbie
  • *
  • Posts: 22
Re: Steam protocol
« Reply #280 on: 08 09 2015, 13:22:04 »
Are there any updates on the fixing of the plugin?
 

Offline Bob348874389023

  • Newbie
  • *
  • Posts: 10
Re: Steam protocol
« Reply #281 on: 13 09 2015, 11:39:40 »
Please fix  :)

Nevermind it just updated actually and it's working. Thanks a lot!
« Last Edit: 13 09 2015, 11:49:48 by Bob348874389023 »
 

Offline Robyer

Re: Steam protocol
« Reply #282 on: 13 09 2015, 15:45:14 »
Yes, unsane fixed it in r15338. :-)
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline Corak

Re: Steam protocol
« Reply #283 on: 13 09 2015, 16:33:39 »
Thanks. Steam seems connecting now.. but almost (contact list is almost empty)
Got crash after some reconnection (when entire network on/off), and it's not connecting anymore and key that sending to my mail doesnt work.

Crash On Steam Reconnection
Code: [Select]
Likely cause of the crash plugin: Steam protocol

Exception: Access Violation at address 120821F7. Reading from address 00000000.

Stack Trace:
---------------------------------------------------------------
120821F7 (libjson 12080000): c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring (930): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
12083C5D (libjson 12080000): e:\sources\miranda_ng_compilation\libs\libjson\src\libjson.cpp (93): JSONNode::parse
16EA6BBC (Steam 16EA0000): e:\sources\miranda_ng_compilation\protocols\steam\src\steam_login.cpp (23): CSteamProto::OnGotRsaKey
16EAAFEC (Steam 16EA0000): (filename not available) (0): _EH_epilog3_GS
78B2B65A (MSVCR100 78AA0000): (filename not available) (0): rand_s
7C839A90 (kernel32 7C800000): (filename not available) (0): ValidateLocale
[close]

And Errors in netlog like
Got errors like
Code: [Select]
"
[19:29:56 0A3C] [STEAM_2] (01230EC0:2916) Data received
{
"error": "Not Logged On"
}
[19:29:56 0A3C] [STEAM_2] (01230EC0:2916) Connection closed internal
[19:29:56 0A3C] [STEAM_2] (01230EC0:4294967295) Connection closed
[19:29:57 01E0] [STEAM_2] (01317CD8:2892) Connection closed internal
[19:29:57 01E0] [STEAM_2] (01317CD8:4294967295) Connection closed
[19:30:01 064C] [STEAM_2] (012FB1C0:2736) Data received
HTTP/1.1 200 OK
[19:30:01 064C] [STEAM_2] (012FB1C0:2736) Data received
date: Sun, 13 Sep 2015 16:29:57 GMT
expires: Sun, 13 Sep 2015 16:29:57 GMT
Content-Type: application/json; charset=UTF-8
Content-Length: 56

[19:30:01 064C] [STEAM_2] (012FB1C0:2736) Data received
{
"pollid": 0,
"sectimeout": 30,
"error": "Timeout"
}
"

[19:30:02 0638] [STEAM_2] (011A1570:2804) Data received
{
"pollid": 0,
"sectimeout": 30,
"error": "Timeout"
}
[close]


Another crash when trying to close miranda when SteamGuard window asking for key is on top.. (and not closing)
Crash StreamGuard/Closing Miranda
Code: [Select]
Likely cause of the crash plugin: Steam protocol

Exception: Access Violation at address 120821F7. Reading from address 00000000.

Stack Trace:
---------------------------------------------------------------
120821F7 (libjson 12080000): c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring (930): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
12083C5D (libjson 12080000): e:\sources\miranda_ng_compilation\libs\libjson\src\libjson.cpp (93): JSONNode::parse
16EA6AED (Steam 16EA0000): e:\sources\miranda_ng_compilation\protocols\steam\src\steam_login.cpp (84): CSteamProto::OnAuthorization
16EA4890 (Steam 16EA0000): e:\sources\miranda_ng_compilation\protocols\steam\src\steam_request.cpp (37): SteamHttpResponse
16EA9A43 (Steam 16EA0000): e:\sources\miranda_ng_compilation\protocols\steam\src\request_queue.cpp (77): RequestQueue::Execute
16EA9ACD (Steam 16EA0000): e:\sources\miranda_ng_compilation\protocols\steam\src\request_queue.cpp (104): RequestQueue::WorkerThread
1224C599 (mir_core 12240000): e:\sources\miranda_ng_compilation\src\mir_core\src\threads.cpp (119): forkthread_r
78AFC3D4 (MSVCR100 78AA0000): (filename not available) (0): endthread
78AFC474 (MSVCR100 78AA0000): (filename not available) (0): endthread
7C80B729 (kernel32 7C800000): (filename not available) (0): GetModuleFileNameA
[close]


...Also every time on reconnection - token of steam are "getting old" and have to enter key in SteamGuard again. But it's not working.

_________________
Also crashing if I disable steam account (in account manager) when this key must be entered and I press "cancel" of "ok" in SteamGuard window:

Crash StreamGuard/Disabled Steam Acc
Code: [Select]
Likely cause of the crash plugin: Steam protocol

Exception: Priveleged instruction executed at address 01234BAC.

Stack Trace:
---------------------------------------------------------------
01234BAC ((module-name not available) 00000000): (filename not available) (0): (function-name not available)
16EA6B37 (Steam 16EA0000): e:\sources\miranda_ng_compilation\protocols\steam\src\steam_login.cpp (94): CSteamProto::OnAuthorization
16EA4890 (Steam 16EA0000): e:\sources\miranda_ng_compilation\protocols\steam\src\steam_request.cpp (37): SteamHttpResponse
16EA9A43 (Steam 16EA0000): e:\sources\miranda_ng_compilation\protocols\steam\src\request_queue.cpp (77): RequestQueue::Execute
16EA9ACD (Steam 16EA0000): e:\sources\miranda_ng_compilation\protocols\steam\src\request_queue.cpp (104): RequestQueue::WorkerThread
1224C599 (mir_core 12240000): e:\sources\miranda_ng_compilation\src\mir_core\src\threads.cpp (119): forkthread_r
78AFC3D4 (MSVCR100 78AA0000): (filename not available) (0): endthread
78AFC474 (MSVCR100 78AA0000): (filename not available) (0): endthread
7C80B729 (kernel32 7C800000): (filename not available) (0): GetModuleFileNameA
[close]
« Last Edit: 13 09 2015, 20:14:19 by Corak »
 

Offline Corak

Re: Steam protocol
« Reply #284 on: 15 09 2015, 09:43:03 »
Got another crash on steam:

Crashlog
Code: [Select]
Likely cause of the crash plugin: Steam protocol

Exception: Access Violation at address 120821F7. Reading from address 0148C000.

Stack Trace:
---------------------------------------------------------------
120821F7 (libjson 12080000): c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring (930): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
12083BDE (libjson 12080000): e:\sources\miranda_ng_compilation\libs\libjson\src\libjson.cpp (100): json_parse
16EAA312 (Steam 16EA0000): e:\sources\miranda_ng_compilation\protocols\steam\src\steam_pooling.cpp (194): CSteamProto::PollingThread
1224C554 (mir_core 12240000): e:\sources\miranda_ng_compilation\src\mir_core\src\threads.cpp (154): forkthreadex_r
78AFC556 (MSVCR100 78AA0000): (filename not available) (0): endthreadex
78AFC600 (MSVCR100 78AA0000): (filename not available) (0): endthreadex
7C80B729 (kernel32 7C800000): (filename not available) (0): GetModuleFileNameA
[close]


Latest netlog event:

Code: [Select]
[12:39:39 22F0] [STEAM_2] (0132AE00:4024) Data received
{
"pollid": 0,
"sectimeout": 30,
"error": "Timeout"
}
« Last Edit: 15 09 2015, 09:55:50 by Corak »