Author Topic: Steam protocol  (Read 112678 times)

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Offline Smiling Spectre

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Re: Steam protocol
« Reply #90 on: 23 11 2014, 20:28:40 »
Actually, on my Win 8.1 it became worse.

Before: it lost connection, then became unresponsive if trying to go offline/online.
After: the same, only now it randomly closes Miranda at whole - maybe instead going offline (because I never observed such behavior).

Sorry. :(

Forget it for now, it's for previous build. Sorry. - ah, no, link is the same, so it _was_ latest build, actually.
« Last Edit: 23 11 2014, 20:31:46 by Smiling Spectre »
 

Offline Robyer

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Re:Steam protocol
« Reply #91 on: 23 11 2014, 21:04:45 »
Smiling Spectre, ok, provide me a network log, please :-) (and to be sure - a version - it should be 0.11.0.2)
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline watcherTopic starter

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Re: Steam protocol
« Reply #92 on: 23 11 2014, 21:25:40 »
Binaries updated to r11044. Please update manually from attachments in the first post.
Пожалуйста, внимательно прочтите правила постинга перед тем, как открыть новую тему.
Please read forum rules.
 

Offline Smiling Spectre

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Re: Steam protocol
« Reply #93 on: 24 11 2014, 06:43:41 »
Smiling Spectre, ok, provide me a network log, please :-) (and to be sure - a version - it should be 0.11.0.2)
Tell me please how to make this log, and I'll provide it, of course.

Yes, it is 0.11.0.2 version - I checked right now. But I'll update it now, of course...
 

Offline Robyer

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Re: Steam protocol
« Reply #94 on: 24 11 2014, 08:19:54 »
Smiling Spectre, http://wiki.miranda-ng.org/index.php?title=Network_log and enable only Steam protocol there.
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline Smiling Spectre

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Re: Steam protocol
« Reply #95 on: 24 11 2014, 10:29:55 »
Found it, thank you. We'll see...
 

Online Vulpix

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Re: Steam protocol
« Reply #96 on: 24 11 2014, 18:07:27 »
I've had no issues so far; usually it'd crash at least once per day but after the changes it's been running fine until I upgraded it to that recent fix, and then fine since then again - so it looks good over here!
 

Offline Robyer

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Re: Steam protocol
« Reply #97 on: 24 11 2014, 18:44:20 »
Smiling Spectre, oh and if you mean Miranda crashes, then create also a useful crash report, thanks.

Vulpix, that's good to hear :)
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Online Vulpix

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Re: Steam protocol
« Reply #98 on: 25 11 2014, 07:58:09 »
I guess I spoke too soon - it happened again :/ Contacts were showing online even though steam was actually disconnected, just like it has always been happening :(
 

Offline Robyer

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Re: Steam protocol
« Reply #99 on: 25 11 2014, 09:39:14 »
Vulpix, as usual, I need network log :-)
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline Smiling Spectre

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Re: Steam protocol
« Reply #100 on: 27 11 2014, 05:44:56 »
Smiling Spectre, oh and if you mean Miranda crashes, then create also a useful crash report, thanks.
Funny thing. After I installed latest () version of plugin _and_ started logging, Steam stopped to acting weird! I have no idea if it's quality of last update, or interaction with the logging itself. :)

But one thing is still here. Miranda hangs on turning Steam off or on. It's much rarer than before (old plugin could hang two times per three) - I got it only once for this days - but it still here. I have no idea what the reason of it: logging records nothing, and crash dump simply not appears. :/ Miranda32 simply eats one core fully (50% at work, with dualcore, 25% at home with quad), and nothing more happens until I'll kill the process.

Just in case if log will tell you anything, I'll cite it. It's after my attempt to turn off Steam to close Miranda.
Quote (selected)
[8:42:40 0A5C] [STEAM_1] (780) Connected to cdn.akamai.steamstatic.com:80
[8:42:40 0A5C] [STEAM_1] (00C54C80:780) Connection closed internal
[8:42:40 0A5C] [STEAM_1] (00C54C80:4294967295) Connection closed
[8:42:41 0A5C] [STEAM_1] CSteamProto::ExecuteRequest: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/8f/8fb87ccea9fc976f73458497a21587d8cdbbe57d_full.jpg
[8:42:41 0A5C] [STEAM_1] Connection request to cdn.akamai.steamstatic.com:80 (Flags 1)....
[8:42:41 0A5C] [STEAM_1] (00C54C80) Connecting to server cdn.akamai.steamstatic.com:80....
[8:42:41 0A5C] [STEAM_1] (00C54C80) Connecting to ip 77.109.171.170:80 ....
[8:42:41 0A5C] [STEAM_1] (780) Connected to cdn.akamai.steamstatic.com:80
[8:42:41 0A5C] [STEAM_1] (00C54C80:780) Connection closed internal
[8:42:41 0A5C] [STEAM_1] (00C54C80:4294967295) Connection closed
[8:42:41 0A5C] [STEAM_1] CSteamProto::ExecuteRequest: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg
[8:42:41 0A5C] [STEAM_1] Connection request to cdn.akamai.steamstatic.com:80 (Flags 1)....
[8:42:41 0A5C] [STEAM_1] (00C54C80) Connecting to server cdn.akamai.steamstatic.com:80....
[8:42:41 0A5C] [STEAM_1] (00C54C80) Connecting to ip 77.109.171.170:80 ....
[8:42:41 0A5C] [STEAM_1] (816) Connected to cdn.akamai.steamstatic.com:80
[8:42:41 0A5C] [STEAM_1] (00C54C80:816) Connection closed internal
[8:42:41 0A5C] [STEAM_1] (00C54C80:4294967295) Connection closed
[8:42:41 0A5C] [STEAM_1] CSteamProto::ExecuteRequest: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/23/233dea6574c5335e4932075f9d73f1a46aaf74d6_full.jpg
[8:42:41 0A5C] [STEAM_1] Connection request to cdn.akamai.steamstatic.com:80 (Flags 1)....
[8:42:41 0A5C] [STEAM_1] (00C54C80) Connecting to server cdn.akamai.steamstatic.com:80....
[8:42:41 0A5C] [STEAM_1] (00C54C80) Connecting to ip 77.109.171.170:80 ....
[8:42:41 0A5C] [STEAM_1] (816) Connected to cdn.akamai.steamstatic.com:80
[8:42:42 0A5C] [STEAM_1] (00C54C80:816) Connection closed internal
[8:42:42 0A5C] [STEAM_1] (00C54C80:4294967295) Connection closed
[8:42:42 0A5C] [STEAM_1] CSteamProto::ExecuteRequest: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/ae/aef110b84eb7207d376aeedcd1201fc2808d71dc_full.jpg
[8:42:42 0A5C] [STEAM_1] Connection request to cdn.akamai.steamstatic.com:80 (Flags 1)....
[8:42:42 0A5C] [STEAM_1] (00C54C80) Connecting to server cdn.akamai.steamstatic.com:80....
[8:42:42 0A5C] [STEAM_1] (00C54C80) Connecting to ip 77.109.171.170:80 ....
[8:42:42 0A5C] [STEAM_1] (644) Connected to cdn.akamai.steamstatic.com:80
That's all. Log stops here, and Miranda hangs.

---edit---
Hmm, I think, I found it.

At least, I found _one_ hang reason. :)

At work I have ADSL. That briefly goes offline for statistics gathering in roughly 8-15 - 8-30. And my "main" Miranda goes offline as soon as line stops responding.

But last time (today) Steam still was "online" after that. Only stealthy doesn't do anything. But when I tried to put it off/on, it immediately hangs as described above.

At home it's fibre channel, so there is no such obvious "channel off state" as with ADSL. But still it _goes_ offline now and again occasionally. So maybe it's still the same "no offline detection" as before.

Today's end of log is this:
Quote (selected)
[8:17:04 0C5C] [STEAM_1] (00C59AD8:792) Connection closed internal
[8:17:04 0C5C] [STEAM_1] (00C59AD8:4294967295) Connection closed
[8:17:04 0C5C] [STEAM_1] CSteamProto::ExecuteRequest: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/60/60a1ebe089ed1a35de18b62053ace54e3bc544c4_full.jpg
[8:17:04 0C5C] [STEAM_1] Connection request to cdn.akamai.steamstatic.com:80 (Flags 1)....
[8:17:04 0C5C] [STEAM_1] (00C59AD8) Connecting to server cdn.akamai.steamstatic.com:80....
[8:17:04 0C5C] [STEAM_1] (00C59AD8) Connecting to ip 23.14.93.63:80 ....
[8:17:04 0C5C] [STEAM_1] (736) Connected to cdn.akamai.steamstatic.com:80
[8:17:05 0C5C] [STEAM_1] (00C59AD8:736) Connection closed internal
[8:17:05 0C5C] [STEAM_1] (00C59AD8:4294967295) Connection closed
[8:17:05 0C5C] [STEAM_1] CSteamProto::ExecuteRequest: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/05/05d65c7cd65f7575d2d6e37d0f1f6d7fcd67b9c3_full.jpg
[8:17:05 0C5C] [STEAM_1] Connection request to cdn.akamai.steamstatic.com:80 (Flags 1)....
[8:17:05 0C5C] [STEAM_1] (00C59AD8) Connecting to server cdn.akamai.steamstatic.com:80....
[8:17:05 0C5C] [STEAM_1] (00C59AD8) Connecting to ip 23.14.93.63:80 ....
[8:17:05 0C5C] [STEAM_1] (780) Connected to cdn.akamai.steamstatic.com:80
[8:17:05 0C5C] [STEAM_1] (00C59AD8:780) Connection closed internal
[8:17:05 0C5C] [STEAM_1] (00C59AD8:4294967295) Connection closed
[8:17:05 0C5C] [STEAM_1] CSteamProto::ExecuteRequest: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/27/275e9e5fad5e483b1aea67f279035e8b0d9f8180_full.jpg
[8:17:05 0C5C] [STEAM_1] Connection request to cdn.akamai.steamstatic.com:80 (Flags 1)....
[8:17:05 0C5C] [STEAM_1] (00C59AD8) Connecting to server cdn.akamai.steamstatic.com:80....
[8:17:05 0C5C] [STEAM_1] (00C59AD8) Connecting to ip 23.14.93.63:80 ....
[8:17:05 0C5C] [STEAM_1] (792) Connected to cdn.akamai.steamstatic.com:80
[8:17:06 0C5C] [STEAM_1] (00C59AD8:792) Connection closed internal
[8:17:06 0C5C] [STEAM_1] (00C59AD8:4294967295) Connection closed
[8:17:06 0C5C] [STEAM_1] CSteamProto::ExecuteRequest: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/5a/5a07d0559dfee245a35d9947788f49a092519acb_full.jpg
[8:17:06 0C5C] [STEAM_1] Connection request to cdn.akamai.steamstatic.com:80 (Flags 1)....
[8:17:06 0C5C] [STEAM_1] (00C59AD8) Connecting to server cdn.akamai.steamstatic.com:80....
[8:17:06 0C5C] [STEAM_1] (00C59AD8) Connecting to ip 23.14.93.63:80 ....
[8:17:06 0C5C] [STEAM_1] (792) Connected to cdn.akamai.steamstatic.com:80
[8:17:06 0C5C] [STEAM_1] (00C59AD8:792) Connection closed internal
[8:17:06 0C5C] [STEAM_1] (00C59AD8:4294967295) Connection closed
« Last Edit: 28 11 2014, 05:39:39 by Smiling Spectre »
 

Online Vulpix

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Re: Steam protocol
« Reply #101 on: 28 11 2014, 07:36:56 »
For me, my connection was completely fine; however, it seems steam servers went down for a bit.

Steam itself (the protocol) shows as online and still shows people's statuses as online too, until I tried to message someone this morning and got an immediate issue with not able to send.

Spoiler
[19:22:57 1BC0] [STEAM_1] (0000000023C8EC88:40032) Connection closed internal
[19:22:57 1BC0] [STEAM_1] (0000000023C8EC88:4294967295) Connection closed
[19:22:57 1BC0] [STEAM_1] CSteamProto::ExecuteRequest: <avatar,censored>
[19:22:57 1BC0] [STEAM_1] Connection request to cdn.akamai.steamstatic.com:80 (Flags 1)....
[19:22:57 1BC0] [STEAM_1] (0000000023C8EC88) Connecting to server cdn.akamai.steamstatic.com:80....
[19:22:57 1BC0] [STEAM_1] (0000000023C8EC88) Connecting to ip 23.64.15.25:80 ....
[19:22:57 1BC0] [STEAM_1] (40032) Connected to cdn.akamai.steamstatic.com:80
[19:22:57 1BC0] [STEAM_1] (0000000023C8EC88:40032) Connection closed internal
[19:22:57 1BC0] [STEAM_1] (0000000023C8EC88:4294967295) Connection closed
[19:23:17 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:23:17 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:23:05 GMT
expires: Thu, 27 Nov 2014 18:23:05 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:23:17 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 20,
   "error": "Timeout"
}
[19:23:17 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:23:37 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:23:37 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:23:26 GMT
expires: Thu, 27 Nov 2014 18:23:26 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:23:37 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 20,
   "error": "Timeout"
}
[19:23:37 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:23:43 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:23:43 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:23:31 GMT
expires: Thu, 27 Nov 2014 18:23:31 GMT
content-type: application/json; charset=UTF-8
content-length: 383

[19:23:43 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "messages": [
      {
         "type": "personastate",
         "timestamp": 237957043,
         "utc_timestamp": 1417112611,
         "steamid_from": "<censored>",
         "status_flags": 863,
         "persona_state": 1,
         "persona_name": "<censored>"
      }
   ]
   ,
   "messagelast": 3210,
   "timestamp": 237957043,
   "utc_timestamp": 1417112611,
   "messagebase": 3209,
   "sectimeout": 5,
   "error": "OK"
}
[19:23:43 1BC0] [STEAM_1] CSteamProto::ExecuteRequest: Ą
[19:23:43 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:23:43 1BC0] [STEAM_1] Connection request to api.steampowered.com:443 (Flags 11)....
[19:23:43 1BC0] [STEAM_1] (0000000023C8EC88) Connecting to server api.steampowered.com:443....
[19:23:43 1BC0] [STEAM_1] (0000000023C8EC88) Connecting to ip 208.64.202.85:443 ....
[19:23:43 1BC0] [STEAM_1] (40164) Connected to api.steampowered.com:443
[19:23:43 1BC0] [STEAM_1] (40164 api.steampowered.com) Starting SSL negotiation
[19:23:43 1BC0] [STEAM_1] (40164 api.steampowered.com) SSL negotiation successful
[19:23:44 1BC0] [STEAM_1] (0000000023C8EC88:40164) Data received
HTTP/1.1 200 OK
[19:23:44 1BC0] [STEAM_1] (0000000023C8EC88:40164) Data received
Date: Thu, 27 Nov 2014 18:23:32 GMT
expires: Thu, 27 Nov 2014 18:23:32 GMT
content-type: application/json; charset=UTF-8
content-length: 874

[19:23:44 1BC0] [STEAM_1] (0000000023C8EC88:40164) Data received
{
   "players": [
      {
         "steamid": "<censored>",
         "communityvisibilitystate": 3,
         "profilestate": 1,
         "personaname": "<censored>",
         "lastlogoff": 1417101249,
         "profileurl": "<censored>",
         "avatar": "<censored>",
         "avatarmedium": "<censored>",
         "avatarfull": "<censored>",
         "personastate": 1,
         "realname": "<censored>",
         "primaryclanid": "103582791431665055",
         "timecreated": 1355481657,
         "personastateflags": 0,
         "loccountrycode": "GB",
         "locstatecode": "T5"
      }
   ]
   
}
[19:23:44 1BC0] [STEAM_1] (0000000023C8EC88:40164) Connection closed internal
[19:23:44 1BC0] [STEAM_1] (0000000023C8EC88:4294967295) Connection closed
[19:23:44 1BC0] [STEAM_1] CSteamProto::ExecuteRequest: <censored>
[19:23:44 1BC0] [STEAM_1] Connection request to cdn.akamai.steamstatic.com:80 (Flags 1)....
[19:23:44 1BC0] [STEAM_1] (0000000023C8EC88) Connecting to server cdn.akamai.steamstatic.com:80....
[19:23:44 1BC0] [STEAM_1] (0000000023C8EC88) Connecting to ip 23.64.15.11:80 ....
[19:23:44 1BC0] [STEAM_1] (40160) Connected to cdn.akamai.steamstatic.com:80
[19:23:44 1BC0] [STEAM_1] (0000000023C8EC88:40160) Connection closed internal
[19:23:44 1BC0] [STEAM_1] (0000000023C8EC88:4294967295) Connection closed
[19:24:03 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:24:03 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:23:52 GMT
expires: Thu, 27 Nov 2014 18:23:52 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:24:03 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 20,
   "error": "Timeout"
}
[19:24:03 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:24:24 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:24:24 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:24:12 GMT
expires: Thu, 27 Nov 2014 18:24:12 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:24:24 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 20,
   "error": "Timeout"
}
[19:24:24 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:24:45 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:24:45 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:24:33 GMT
expires: Thu, 27 Nov 2014 18:24:33 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:24:45 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 20,
   "error": "Timeout"
}
[19:24:45 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:25:05 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:25:05 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:24:54 GMT
expires: Thu, 27 Nov 2014 18:24:54 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:25:05 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 20,
   "error": "Timeout"
}
[19:25:05 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:25:26 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:25:26 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:25:14 GMT
expires: Thu, 27 Nov 2014 18:25:14 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:25:26 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 20,
   "error": "Timeout"
}
[19:25:26 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:25:47 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:25:47 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:25:35 GMT
expires: Thu, 27 Nov 2014 18:25:35 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:25:47 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 21,
   "error": "Timeout"
}
[19:25:47 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:26:07 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:26:07 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:25:56 GMT
expires: Thu, 27 Nov 2014 18:25:56 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:26:07 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 20,
   "error": "Timeout"
}
[19:26:07 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:26:28 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:26:28 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:26:16 GMT
expires: Thu, 27 Nov 2014 18:26:16 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:26:28 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 20,
   "error": "Timeout"
}
[19:26:28 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:26:48 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:26:48 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:26:37 GMT
expires: Thu, 27 Nov 2014 18:26:37 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:26:48 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 20,
   "error": "Timeout"
}
[19:26:48 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:27:09 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:27:09 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:26:58 GMT
expires: Thu, 27 Nov 2014 18:26:58 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:27:09 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 20,
   "error": "Timeout"
}
[19:27:09 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:27:30 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
HTTP/1.1 200 OK
[19:27:30 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
Date: Thu, 27 Nov 2014 18:27:18 GMT
expires: Thu, 27 Nov 2014 18:27:18 GMT
content-type: application/json; charset=UTF-8
content-length: 56

[19:27:30 114C] [STEAM_1] (0000000023C8E8F8:10608) Data received
{
   "pollid": 0,
   "sectimeout": 20,
   "error": "Timeout"
}
[19:27:30 114C] [STEAM_1] CSteamProto::PollingThread: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v0001
[19:28:00 114C] [STEAM_1] modules\netlib\netlibhttp.cpp 539: HttpPeekFirstResponseLine Failed (1460 10)
[19:28:00 114C] [STEAM_1] (0000000023C8E8F8:10608) Connection closed internal
[19:28:00 114C] [STEAM_1] (0000000023C8E8F8:4294967295) Connection closed

[8:26:50 1BC0] [STEAM_1] CSteamProto::ExecuteRequest: https://api.steampowered.com/ISteamWebUserPresenceOAuth/Message/v0001
[8:26:50 1BC0] [STEAM_1] Connection request to api.steampowered.com:443 (Flags 11)....
[8:26:50 1BC0] [STEAM_1] (0000000023C8EEE8) Connecting to server api.steampowered.com:443....
[8:26:50 1BC0] [STEAM_1] (0000000023C8EEE8) Connecting to ip 208.64.202.85:443 ....
[8:26:51 1BC0] [STEAM_1] (18076) Connected to api.steampowered.com:443
[8:26:51 1BC0] [STEAM_1] (18076 api.steampowered.com) Starting SSL negotiation
[8:26:51 1BC0] [STEAM_1] (18076 api.steampowered.com) SSL negotiation successful
[8:26:52 1BC0] [STEAM_1] (0000000023C8EEE8:18076) Data received
HTTP/1.1 200 OK
[8:26:52 1BC0] [STEAM_1] (0000000023C8EEE8:18076) Data received
Date: Fri, 28 Nov 2014 07:26:38 GMT
expires: Fri, 28 Nov 2014 07:26:38 GMT
content-type: application/json; charset=UTF-8
content-length: 29

[8:26:52 1BC0] [STEAM_1] (0000000023C8EEE8:18076) Data received
{
   "error": "Not Logged On"
}
[8:26:52 1BC0] [STEAM_1] (0000000023C8EEE8:18076) Connection closed internal
[8:26:52 1BC0] [STEAM_1] (0000000023C8EEE8:4294967295) Connection closed
[8:26:52 1BC0] [STEAM_1] CSteamProto::OnMessageSent: failed to send message for 76561197995308820 (Not Logged On)


Unlike Spectre, I can go offline and online (by setting the appropriate status) to restore Steam protocol's functionality without causing my miranda to hang. I remember with older versions of the steam plugin, if I had a message being sent (tabsrmm timeout) and during that time, I would try to go offline and online, miranda would hang.
« Last Edit: 28 11 2014, 07:38:36 by Vulpix »
 

Offline Robyer

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Re: Steam protocol
« Reply #102 on: 28 11 2014, 10:03:01 »
Smiling Spectre, thanks for info. Unfortunately your logs are useless because it shows only process of downloading avatars, not cause of the problem. Next time feel free to upload whole log somewhere (or at least significant part of it, not only few last lines). That would be more helpful.

Also please try to examine it like this, when freezing happens again: http://wiki.miranda-ng.org/index.php?title=Using_Process_Explorer_as_the_debugging_tool and send me some screenshots of that stack :-)

Vulpix, you can do this ^ too. Thanks for report and info, I'll look at it ;-)
I was developing mainly Facebook, Omegle, Steam, Dummy and MobileState plugins. Now I'm retired. Goodbye, everyone. ~ You can still find me on Facebook.
 

Offline Smiling Spectre

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Re: Steam protocol
« Reply #103 on: 28 11 2014, 10:18:43 »
Smiling Spectre, thanks for info. Unfortunately your logs are useless because it shows only process of downloading avatars, not cause of the problem.
Yeah, I thought the same - about uselessness, but it worth to try, no? :)

Well, I didn't think that _full_ log can benefit you more, but if you think so - of course, I'll upload it next time. :)

Also please try to examine it like this, when freezing happens again: http://wiki.miranda-ng.org/index.php?title=Using_Process_Explorer_as_the_debugging_tool and send me some screenshots of that stack :-)
Wow, I didn't know about this abilities of the Process Explorer. Ok, I'll try it too, thank you for the info! :)
« Last Edit: 28 11 2014, 10:20:14 by Smiling Spectre »
 

Online Vulpix

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Re: Steam protocol
« Reply #104 on: 28 11 2014, 10:45:33 »
Smiling Spectre, thanks for info. Unfortunately your logs are useless because it shows only process of downloading avatars, not cause of the problem. Next time feel free to upload whole log somewhere (or at least significant part of it, not only few last lines). That would be more helpful.

Also please try to examine it like this, when freezing happens again: http://wiki.miranda-ng.org/index.php?title=Using_Process_Explorer_as_the_debugging_tool and send me some screenshots of that stack :-)

Vulpix, you can do this ^ too. Thanks for report and info, I'll look at it ;-)

I would, but my miranda-steam no longer freezes :D It stopped happening with one of the latest updates. It only really used to happen with the old version of the steam protocol. But if it happens ever again, I will check the stack.